By means of a series of subtle and artistic design decisions, Half Life creates a reality that's self-contained, believable, and totally engaging. The result is Half-Life, the closest thing to a revolutionary step the style has ever taken. However Valve Software has obviously spent quite a lot of time finding out the errors of the past. In light of this, it is surprising that so many video games have stuck to a blueprint that breaks the phantasm at each potential opportunity, with text-primarily based mission briefings, jarring stage transitions, and weapons and power-ups scattered around like decorative furniture. The whole point of the genre is to place you, actually, in the position of the protagonist. A significant purpose in any game is to create the illusion of actuality, a truth that's very true for first-particular person shooters. Half Life 1 is no doubt one of the best First Person Shooter game.
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